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	<title>scalebook blog&#187; UGC &amp; SWCM</title>
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	<description>social web content management &#38; user generated content</description>
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		<title>Design for UGC quality &#8211; Feedback patterns</title>
		<link>http://blog.scalebook.net/2009/09/design-for-quality-feedback-patterns/</link>
		<comments>http://blog.scalebook.net/2009/09/design-for-quality-feedback-patterns/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 20:59:40 +0000</pubDate>
		<dc:creator>ck</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[content quality]]></category>
		<category><![CDATA[design patterns]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[flag]]></category>
		<category><![CDATA[quality requirements]]></category>
		<category><![CDATA[ratings]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[social interfaces]]></category>
		<category><![CDATA[thumbs up]]></category>
		<category><![CDATA[ugc]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=159</guid>
		<description><![CDATA[One of key factor for the success of a web portal is the quality of the content offered. Editorial content usually goes through a predefined quality assurance process in order to fulfill the quality requirements of an organization. Unluckily, things get a bit more difficult to control when it comes to user generated content. In [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_215" class="wp-caption alignright" style="width: 160px"><a href="http://blog.scalebook.net/wp-content/uploads/2009/09/review-on-amazon-example.png" rel="lightbox[159]"><img class="size-thumbnail wp-image-215" title="Review on Amazon" src="http://blog.scalebook.net/wp-content/uploads/2009/09/review-on-amazon-example-150x150.png" alt="Example for reviews on Amazon" width="150" height="150" /></a><p class="wp-caption-text">Example for reviews on Amazon</p></div>
<p>One of key factor for the success of a web portal is the <em>quality</em> of the content offered. <em>Editorial</em> content usually goes through a predefined quality assurance process in order to fulfill the quality requirements of an organization. Unluckily, things get a bit more difficult to control when it comes to <em>user generated content</em>. In this case the spread of content quality may be very high depending on the environment. In order to ensure the success of a web site based on user generated content, effective measures need to be taken to decrease the impact of these quality variations.<span id="more-159"></span></p>
<p>This blog entry is the first of series of articles dealing with concepts aiming to improve the quality of user generated content. To begin with, I will focus on <em>social design patterns</em> established and proven on community centered web projects.</p>
<p>In general a <em>pattern</em> describes a proven solution to a common problem within a specific context. A <em>social design pattern</em> in particular is an <em>interaction pattern</em> which deals with a specific problem in the context of <em>social interfaces</em>. A pattern which can be directly applied to the content item itself is the <em>feedback</em> pattern.</p>
<p>Below I evaluate the different variants of the <em>feedback pattern</em> regarding their chances and risks for content quality. Most patterns have been taken from <a href="http://designingsocialinterfaces.com" target="_blank">Designing Social Interfaces</a>, which is a great source for <em>social design patterns</em> and actively extended by a growing community of contributors.</p>
<h2>Comments</h2>
<p>A <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Comments" target="_blank"><em>comment</em> </a>is directly related to a <em>content item </em>whereas virtually any type of content may be commented (e.g. photos, videos, blog entries or other comments). It provides an easy and established way for users to textually state their opinion about the item they are consuming.</p>
<ul>
<li><strong>chance:</strong> Comments enhance content with further information, help to correct wrong statements, provide user knowledge and experience, encourage and motivate. They also indirectly indicate an item’s popularity by the number of posts per time unit. This information later allows filtering relevant content by activity.</li>
<li><strong>risk:</strong> Comments bear the risk of wrong, inappropriate and insulting statements or spam. They only allow indirect automatic measurement of the related item’s quality by its popularity.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-1-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-4" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/comment-on-slideshare-example.png" title="Example for a comment on Slideshare" rel="lightbox[feedback-patterns-comment]">
				<img title="Comment on Slideshare" alt="Comment on Slideshare" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/thumbs/thumbs_comment-on-slideshare-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-5" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/comment-on-youtube-example.png" title="Example for a comment on YouTube" rel="lightbox[feedback-patterns-comment]">
				<img title="Comment on YouTube" alt="Comment on YouTube" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/thumbs/thumbs_comment-on-youtube-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-3" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/comment-on-flickr-example.png" title="Example for a comment on Flickr" rel="lightbox[feedback-patterns-comment]">
				<img title="Comment on Flickr" alt="Comment on Flickr" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-comment/thumbs/thumbs_comment-on-flickr-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Ratings</h2>
<p>A <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Ratings" target="_blank"><em>rating</em> </a>allows a user to quickly and effortlessly state an opinion about an object with a minimal interruption of the workflow she is currently in.  This way, ratings guarantee a low barrier for user interaction (depending on prerequisites like user registration). To obtain more detailed information a rating may be split up into sub-ratings (e.g. one for each object property) which allows different levels of granularity (see yahoo).</p>
<ul>
<li><strong>Chance:</strong> Ratings are simple though flexible. Due to their minimal impact on a user’s workflow, ratings allow to collect lots of data which helps to reduce statistical spread. The gathered information can be used for further automatic processing and allow later filtering and sorting (e.g. by overall rating of a product, rating of a review and the like).</li>
<li><strong>Risk:</strong> When used without a proper explanation or within a wrong context, ratings may be misleading. Ratings related to a person may cause resentment and hence should be used carefully.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-4-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-12" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/rating-on-amazon-example.png" title="Example for a rating on Amazon" rel="lightbox[feedback-patterns-rating]">
				<img title="Rating on Amazon" alt="Rating on Amazon" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/thumbs/thumbs_rating-on-amazon-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-13" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/rating-on-yahoo-shopping-example.png" title="Example for a rating on Yahoo Shopping" rel="lightbox[feedback-patterns-rating]">
				<img title="Rating on Yahoo Shopping" alt="Rating on Yahoo Shopping" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/thumbs/thumbs_rating-on-yahoo-shopping-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-14" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/rating-on-youtube-example.png" title="Example for a rating on YouTube" rel="lightbox[feedback-patterns-rating]">
				<img title="Rating on YouTube" alt="Rating on YouTube" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-rating/thumbs/thumbs_rating-on-youtube-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Reviews</h2>
<p>A <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Reviews">review </a>usually comprises a detailed statement about a <em>virtual</em> or <em>real live</em> object (e.g. a place, person, thing or service). This statement may include experiences made by the user, a personal opinion or a detailed analysis of an object’s properties. Usually <em>reviews</em> are combined with <em>ratings</em> and may themselves be rated by other users.</p>
<ul>
<li><strong>Chance:</strong> Ratings allow collecting valuable content which is appreciated by other users (e.g. books, electronic devices, holiday destinations and much more).  They add further information to a reviewed object which can even be enhanced by the combination with the <em>rating pattern</em>. encourage better reviews through rating and reputation</li>
<li><strong>Risk:</strong> Like <em>comments</em>, reviews are prone to disinformation and spam. The subjective component of a rating can never be excluded. Trying to cover too many different aspects of the object to be rated may lead to forms which are too complicated.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-3-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-9" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/review-on-amazon-example.png" title="Example for a review on Amazon" rel="lightbox[feedback-patterns-review]">
				<img title="Review on Amazon" alt="Review on Amazon" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/thumbs/thumbs_review-on-amazon-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-10" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/review-on-yahoo-shopping-example.png" title="Example for a review on Yahoo Shopping" rel="lightbox[feedback-patterns-review]">
				<img title="Review on Yahoo Shopping" alt="Review on Yahoo Shopping" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/thumbs/thumbs_review-on-yahoo-shopping-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-11" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/review-on-yelp-example.png" title="Example for a review on Yelp" rel="lightbox[feedback-patterns-review]">
				<img title="Review on Yelp" alt="Review on Yelp" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-review/thumbs/thumbs_review-on-yelp-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Favorites</h2>
<p>In order to mark an item for later retrieval, a user may add it to the list of <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Favorites" target="_blank"><em>favorites</em></a>. Clicking the <em>add to favorites</em> <em>icon</em>, which is usually in close proximity to the content item, allows to easily flag an item for later retrieval. This pattern is often extended by a field which allows adding <em>keywords</em> or <em>tags</em> for organization and later retrieval.</p>
<ul>
<li><strong>Chance: </strong>The <em>favorites</em> pattern provides an<strong> </strong>easy way for users to collect relevant content items for later processing. Although it does not reveal anything about a contents quality first hand, it may at least give an indication through the number of users who added an item to their favorites. By sharing favorites or top lists, user interaction with the respective content items may be further stimulated.</li>
<li><strong>Risk:</strong> The low impact on the overall <em>end user workflow</em> may lead to an overloaded favorites list which can make it difficult to find relevant content later.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-2-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-6" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/favorite-on-flickr-example.png" title="Example for favorites on Flickr" rel="lightbox[feedback-patterns-favorite]">
				<img title="Favorites on Flickr" alt="Favorites on Flickr" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/thumbs/thumbs_favorite-on-flickr-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-7" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/favorite-on-slideshare-example.png" title="Example for favorites on Slideshare" rel="lightbox[feedback-patterns-favorite]">
				<img title="Favorites on Slideshare" alt="Favorites on Slideshare" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/thumbs/thumbs_favorite-on-slideshare-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-8" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/favorite-on-youtube-example.png" title="Example for favorites on YouTube" rel="lightbox[feedback-patterns-favorite]">
				<img title="Favorites on YouTube" alt="Favorites on YouTube" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-favorite/thumbs/thumbs_favorite-on-youtube-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Vote to promote</h2>
<p>This pattern is used to bring forward a particular piece of content in a community pool of submissions. A <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Vote_to_Promote" target="_blank"><em>promotion</em> </a>takes the form of a <em>vote</em> for an item, and items with more votes rise in the rankings to be displayed with more prominence.</p>
<ul>
<li><strong>Chance:</strong> This pattern provides an immediate representation of the voting action through the position in the ranking list. It’s low impact on the superior user workflow permits lots of participations which reduces statistical spread.</li>
<li><strong>Risk: </strong>The<strong> </strong>representation through a ranking list may cause, <em>ranking</em>- not <em>content based</em> voting. Higher ranked items may attract more attention and hence receive more votes; others may disappear into the long tail of the popularity ranking list. The community members may try to game the system for whatever motivation or the rating community may not be large enough for significant feedback (although the pattern itself encourages participation). Without proper measures users may vote for items they did not consume.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-5-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-15" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/vote-on-digg-example.png" title="Example for votes on Digg" rel="lightbox[feedback-patterns-vote]">
				<img title="Votes on Digg" alt="Votes on Digg" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/thumbs/thumbs_vote-on-digg-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-16" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/vote-on-slashdot-example.png" title="Example for votes on slashdot" rel="lightbox[feedback-patterns-vote]">
				<img title="Votes on slashdot" alt="Votes on slashdot" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/thumbs/thumbs_vote-on-slashdot-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-17" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/vote-on-yahoo-buzz-example.png" title="Example for votes on Yahoo Buzz" rel="lightbox[feedback-patterns-vote]">
				<img title="Votes on Yahoo Buzz" alt="Votes on Yahoo Buzz" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-vote/thumbs/thumbs_vote-on-yahoo-buzz-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Thumbs up/down</h2>
<p>Users are enabled to express a <a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Thumbs_Up/Down_Style_Ratings" target="_blank"><em>like / dislike</em></a> (e.g. love/hate) type opinion about an object (person, place or thing) they are consuming / reading / experiencing by applying this pattern. It’s simple and intuitive enough to quickly grab a user’s view about an object.</p>
<ul>
<li><strong>Chance:</strong> The benefit to other users is that these ratings, when assessed in aggregate, can quickly give a sense for the community&#8217;s opinion of a rated object. They may also be helpful for drawing quick qualitative comparisons between like items (this is better than that) but this is of secondary importance with this ratings-type. It may also encourage discussion among the community users by polarization. Highlighting items with a certain number of positive/negative votes may improve later filtering of content.</li>
<li><strong>Risk:</strong> The lack of intermediate choices may lead to mood based decisions. The black/white character of this pattern does not provide the fine granularity of ratings and the intrinsic polarization may cause conflicts within the community. A low number of ratings may cause insignificant and misleading results (e.g. one thumb up may lead to 100% positive rating). Finally the symbolic representation of <em>up / down</em> may be misleading or not understood by different cultures.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-6-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-18" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs-on-amazon-example.png" title="Example for thumbs up/down on Amazon" rel="lightbox[feedback-patterns-thumbs]">
				<img title="Thumbs up/down on Amazon" alt="Thumbs up/down on Amazon" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs/thumbs_thumbs-on-amazon-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-19" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs-on-yahoo-answers-example.png" title="Example for thumbs up/down on  Yahoo Answers" rel="lightbox[feedback-patterns-thumbs]">
				<img title="Thumbs up/down on  Yahoo Answers" alt="Thumbs up/down on  Yahoo Answers" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs/thumbs_thumbs-on-yahoo-answers-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-20" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs-on-yahoo-trip-planner-example.png" title="Example for thumbs up/down on  Yahoo Trip Planner" rel="lightbox[feedback-patterns-thumbs]">
				<img title="Thumbs up/down on  Yahoo Trip Planner" alt="Thumbs up/down on  Yahoo Trip Planner" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-thumbs/thumbs/thumbs_thumbs-on-yahoo-trip-planner-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 	 	
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</p>
<h2>Bury / flag as inappropriate</h2>
<p>Although not separately listed by <em>Designing Social Interfaces</em> I find this pattern important enough to mention it separately. As a special case of the patterns mentioned above it allows the community to deal with unwanted content like spam, inappropriate, off topic, insulting or illegal items. Reaching a predefined threshold of user flags may indicate the site administrator or moderator to evaluate and if necessary remove item. Less critical cases could lead to hiding or moving an item. In order to simplify later evaluation an option to select the reason for flagging may be provided</p>
<ul>
<li><strong>Chance: </strong>Applying this pattern allows to filter out unwanted content and increase overall content quality as well as the sites reputation.</li>
<li><strong>Risk:</strong> Good content may be buried and automatic processing may lead to loss of content items. Especially on large portals with a broad target group heavy workload for moderators may be caused.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-8-159">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-24" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/bury-on-digg-example.png" title="Example for bury pattern on Digg" rel="lightbox[feedback-patterns-flag-content]">
				<img title="Bury on Digg" alt="Bury on Digg" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/thumbs/thumbs_bury-on-digg-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-25" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/flag-on-youtube-example.png" title="Example for flagging inappropriate content on YouTube" rel="lightbox[feedback-patterns-flag-content]">
				<img title="Flag on YouTube" alt="Flag on YouTube" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/thumbs/thumbs_flag-on-youtube-example.png" width="100" height="100" />
			</a>
		</div>
	</div>
	 		
	<div id="ngg-image-26" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/report-abuse-on-yahoo-answers.png" title="Example for reporting abuse on Yahoo Answers" rel="lightbox[feedback-patterns-flag-content]">
				<img title="Report abuse on Yahoo Answers" alt="Report abuse on Yahoo Answers" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/thumbs/thumbs_report-abuse-on-yahoo-answers.png" width="100" height="100" />
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			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/report-abuse-on-yahoo-trip-planner.png" title="Example for reporting abuse on Yahoo Trip Planner" rel="lightbox[feedback-patterns-flag-content]">
				<img title="Report abuse on Yahoo Trip Planner" alt="Report abuse on Yahoo Trip Planner" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-flag-content/thumbs/thumbs_report-abuse-on-yahoo-trip-planner.png" width="100" height="100" />
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</p>
<h2>Soliciting feedback</h2>
<p>Related to the <em>comment </em>pattern <em><a href="http://designingsocialinterfaces.com/patterns.wiki/index.php?title=Soliciting_Feedback" target="_blank">soliciting feedback</a> </em>allows to collect user feedback about the site itself. As a pattern which is familiar to most web users it is one of the most important feedback sources for site owners.</p>
<ul>
<li><strong>Chance:</strong> Textual feedback may allow site owners to react and take measures in order to guarantee the quality of site and content.</li>
<li><strong>Risk:</strong> Without suitable precautions the site administrator will be covered with spam. The community could be heavily disappointed if the site owner does not respond to input or takes proper actions. Moreover the community may claim too much voice when it comes to defining the portals future direction. In both cases users might move to other portals.</li>
</ul>
<p><strong>Examples:</strong> 
<div class="ngg-galleryoverview" id="ngg-gallery-7-159">


	
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			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/soliciting-feedback-on-uservoice-example.png" title="Example for soliciting feedback on Uservoice" rel="lightbox[feedback-patterns-soliciting-feedback]">
				<img title="Soliciting feedback on Uservoice" alt="Soliciting feedback on Uservoice" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/thumbs/thumbs_soliciting-feedback-on-uservoice-example.png" width="100" height="100" />
			</a>
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			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/soliciting-feedback-on-yahoo-answers-example.png" title="Example for soliciting feedback on Yahoo Answers" rel="lightbox[feedback-patterns-soliciting-feedback]">
				<img title="Soliciting feedback on Yahoo Answers" alt="Soliciting feedback on Yahoo Answers" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/thumbs/thumbs_soliciting-feedback-on-yahoo-answers-example.png" width="100" height="100" />
			</a>
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	<div id="ngg-image-23" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/soliciting-feedback-on-yelp-example.png" title="Example for soliciting feedback on Yelp" rel="lightbox[feedback-patterns-soliciting-feedback]">
				<img title="Soliciting feedback on Yelp" alt="Soliciting feedback on Yelp" src="http://blog.scalebook.net/wp-content/gallery/feedback-patterns-soliciting-feedback/thumbs/thumbs_soliciting-feedback-on-yelp-example.png" width="100" height="100" />
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</p>
<h2>Conclusion</h2>
<p>When applied properly, feedback patterns provide an effective way to increase the overall content quality of a community portal. They</p>
<ul>
<li>motivate users to create above average quality</li>
<li>encourage users to add further information</li>
<li>provide quality measures</li>
<li>help separating good from bad content</li>
<li>allow sorting and filtering by different quality attributes</li>
<li> help to control inappropriate content</li>
</ul>
<p>The list above is not complete and may grow with further evolving <em>feedback patterns</em> based on new concepts in the field of UGC. The review is based on my personal experience with this topic und I would appreciate your comments and feedback.</p>
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		<item>
		<title>Audi leverages power of UGC via Facebook page</title>
		<link>http://blog.scalebook.net/2009/08/audi-leverages-ugc/</link>
		<comments>http://blog.scalebook.net/2009/08/audi-leverages-ugc/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 10:23:11 +0000</pubDate>
		<dc:creator>ck</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer feedback]]></category>
		<category><![CDATA[customer reviews]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[facebook page]]></category>
		<category><![CDATA[fan page]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[marketing tool]]></category>
		<category><![CDATA[ugc]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=181</guid>
		<description><![CDATA[The exciting part in terms of UGC and customer interaction is how Audio tries to extract knowledge and experience from their enthusiastic customer base.]]></description>
			<content:encoded><![CDATA[<p><em> </em></p>
<div id="attachment_187" class="wp-caption alignright" style="width: 160px"><em><em><a href="http://blog.scalebook.net/wp-content/uploads/2009/08/Audi-Facebook-fanpage.png" rel="lightbox[181]"><img class="size-thumbnail wp-image-187" title="Audi Facebook fan page" src="http://blog.scalebook.net/wp-content/uploads/2009/08/Audi-Facebook-fanpage-150x150.png" alt="Audi Facebook fan page" width="150" height="150" /></a></em></em><p class="wp-caption-text">Audi Facebook fan page</p></div>
<p><em>Social media</em> and <em>user generated content</em> are going through a paradigm shift right now. But it’s not one of these big revolutions we’ve seen with <a href="http://youtube.com" target="_blank">YouTube </a>or <a href="http://flickr.com" target="_blank">Flickr</a>. It’s more subtle and some kind of a logical consequence of existing principles.</p>
<p>The early days of social media were all about the quick experience related to media generation and consumption. Viral effects unleashed powers unknown so far and hence got a fundamental marketing tool for brands. In the age of UGC businesses start to learn about the deeper value of customer reviews, feedbacks, discussions or reports. This special type of UGC provides precious information for a company which has mostly been ignored in the recent past.<span id="more-181"></span></p>
<p>A good example of a company harnessing the power of their customers is Audi which, for this reason, has set up a dedicated Facebook <a href="http://www.facebook.com/audi" target="_blank">fan page</a>. Besides providing background information about the company, the cars and motorsports, Audi tries to engage users by also providing a game called <em>coast to coast rally</em>.</p>
<p>The exciting part in terms of UGC and customer interaction is how Audio tries to extract knowledge and experience from their enthusiastic customer base. The following examples have been taken from Audi’s Facebook fan page:</p>
<ul>
<li><strong>Audi design challenge:</strong> engage fans to contribute to Audis participation in the “Youth Mobile 2030” design competition</li>
<li> <strong>Discussion boards: </strong>have been around for a while, but still deliver deep insight into customer opinions and experiences</li>
<li> <strong>Polls:</strong> a very flexible and simple way to collect customer feedback without costly preparations</li>
</ul>
<p>Although the examples mentioned above are not based on completely new concepts, it is the dimension that’s so impressive. By involving hundreds or even thousands of users into generating content, the amount of top value information will also increase. It’s up to existing businesses and new startups to find appropriate business cases monetizing this new kind of good. What’s still unsolved for me is the question on how to filter relevant content from the masses of contributions created under such circumstances.</p>
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		<item>
		<title>Visualization of UGC types and processes</title>
		<link>http://blog.scalebook.net/2009/08/visualization-of-ugc-types-and-processes/</link>
		<comments>http://blog.scalebook.net/2009/08/visualization-of-ugc-types-and-processes/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 09:00:16 +0000</pubDate>
		<dc:creator>sowe</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[complex]]></category>
		<category><![CDATA[content types]]></category>
		<category><![CDATA[data sources]]></category>
		<category><![CDATA[meta data]]></category>
		<category><![CDATA[relations]]></category>
		<category><![CDATA[schema]]></category>
		<category><![CDATA[simple]]></category>
		<category><![CDATA[ugc]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=108</guid>
		<description><![CDATA[In my previous post I described the relationship between different user generated content types. In order to make things more comprehensible I decided to create a diagram and adapt the naming schema. The diagram provides an overview on the most common content types and their relation to each other. The following data types are covered [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_129" class="wp-caption alignright" style="width: 160px"><a href="http://blog.scalebook.net/wp-content/uploads/2009/08/UGC-components-and-processes.png" rel="lightbox[108]"><img class="size-thumbnail wp-image-129 " title="UGC related components and processes" src="http://blog.scalebook.net/wp-content/uploads/2009/08/UGC-components-and-processes-150x150.png" alt="Components and processes related to user generated content" width="150" height="150" /></a><p class="wp-caption-text">Components and processes related to user generated content</p></div>
<p>In my previous <a href="http://blog.scalebook.net/2009/08/the-hierarchy-of-content-creation-and-consumption/" target="_self">post</a> I described the relationship between different user generated content types. In order to make things more comprehensible I decided to create a diagram and adapt the naming schema. The diagram provides an overview on the most common content types and their relation to each other.<span id="more-108"></span></p>
<p>The following data types are covered by the diagram:</p>
<p><strong>Simple (formerly Primary):</strong> <em>Simple content items</em> can be seen as the basic building blocks of UGC. They are usually created by using a dedicated device (e.g. digital camera or mobile phone).<br />
<strong>Complex (formerly Secondary):</strong> <em>Complex content items</em> are made of <em>simple </em>as well as other <em>complex </em>content types. In the majority of cases different data sources are used to assemble this type of content.<br />
<strong>Meta (formerly Tertiary):</strong> Applying <em>meta data </em>to <em>simple </em>and <em>complex </em>content items generates additional value and improves further processing.</p>
<p>In the diagram I try to visualize the relationship between these three content types in terms of UGC. As there are virtually infinite combinations for <em>complex content types</em> I just took a limited set to demonstrate the concept. The colored squares illustrate different simple content <em>items</em>. Each simple content <em>type</em> is characterized by a separate <em>color tone</em>. This way one can identify the main building blocks of a complex content item.</p>
<p>The ratios between the different simple content types which compose the complex ones are not based on any statistical data &#8211; in fact they just reflect my personal perception.</p>
<p>The three basic content types listed above are related to each other in different ways:</p>
<p><strong>Create:</strong> <em>complex</em> content items can be <em>created</em> by assembling <em>simple</em> or <em>complex</em> content items to new ones.<br />
<strong>Decompose:</strong> in order to process and comprehend <em>complex</em> content items they need to be <em>decomposed</em> and relevant information needs to be extracted (e.g. read the description of a diagram).<br />
<strong>Apply:</strong> meta data is <em>applied</em> to <em>simple</em> as well as <em>complex</em> content types in order to increase their overall value and improve search, filter and organization capabilities.<br />
<strong>Filter &amp; Search:</strong> meta data can be used to organize content in order to look up or find it later.<br />
<strong>Organize</strong>: content items may be <em>organized</em> by assigning them to a tree structure or taxonomy or by tagging them.</p>
<p><strong>Conclusion</strong></p>
<p>Creating this diagram helped me to better understand the basics required to define a thorough content structure for <a href="http://blog.scalebook.net/2009/07/the-idea/" target="_self">scaleblog.net</a>. I&#8217;m convinced that the data structure of a system is the most important part. Errors done here in an early planning phase are very difficult to be fixed later. Hence I plan to spend sufficient time to define the entire data structure of <a href="http://blog.scalebook.net/2009/07/the-idea/">scalebook.net</a>. As a matter of fact I might not be able to consider every detail of the data model, hence I will also try to plan for extensibility.</p>
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		<item>
		<title>Activities related to UGC</title>
		<link>http://blog.scalebook.net/2009/08/activities-related-to-ugc/</link>
		<comments>http://blog.scalebook.net/2009/08/activities-related-to-ugc/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 19:15:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[age groups]]></category>
		<category><![CDATA[content creation]]></category>
		<category><![CDATA[content quality]]></category>
		<category><![CDATA[content source]]></category>
		<category><![CDATA[social networking sites]]></category>
		<category><![CDATA[ugc]]></category>
		<category><![CDATA[ugc activities]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=88</guid>
		<description><![CDATA[A Forrester Research study published by NewsWeek examines the relationship between UGC activities and age groups. The study splits the relevant activities into six different categories which are defined as follows: Creators: publish web pages, write blogs, upload videos to sites like YouTube Critics: comment on blogs and posts, ratings and reviews Collectors: use really [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_92" class="wp-caption alignright" style="width: 160px"><a href="http://blog.scalebook.net/wp-content/uploads/2009/08/0724_6insiid_a.gif" rel="lightbox[88]"><img class="size-thumbnail wp-image-92 " title="Frequency of activities realated ot UGC based on age groups" src="http://blog.scalebook.net/wp-content/uploads/2009/08/0724_6insiid_a-150x150.gif" alt="Frequency of activities realated ot UGC based on age groups" width="150" height="150" /></a><p class="wp-caption-text">Frequency of activities realated ot UGC based on age groups</p></div>
<p>A Forrester Research study published by <a href="http://www.businessweek.com/magazine/content/07_24/b4038405.htm" target="_blank">NewsWeek</a> examines the relationship between <em>UGC activities</em> and <em>age groups</em>. The study splits the relevant activities into six different categories which are defined as follows:</p>
<p><strong>Creators:</strong> publish web pages, write blogs, upload videos to sites like YouTube<br />
<strong>Critics: </strong>comment on blogs and posts, ratings and reviews<br />
<strong>Collectors:</strong> use really simple syndication (RSS) and tag web pages to gather information<br />
<strong>Joiners:</strong> use social networking sites<br />
<strong>Spectators:</strong> read blogs, watch peer generated videos and listen to podcasts<br />
<strong>Inactive:</strong> are online but don&#8217;t yet participate on social media<span id="more-88"></span></p>
<p>Unluckily the group of content <em>Creators</em> has been defined rather vague in terms of content <em>source.</em> Content <em>creation</em> is not only limited to the <em>production process</em> of content but may also include <em>mixing </em>and <em>filtering</em>. Hence it would have been interesting to increase the granularity of the study by introducing two further groups:</p>
<p><strong>Mixers:</strong> take current pieces of content, reassemble them and create additional value</p>
<p><strong>Distributors:</strong> search for cutting-edge, high quality content items and distribute them to peer-groups</p>
<p><strong>Review</strong></p>
<p>The most creators can be found in the age groups of <em>Young Teens</em> (12 to 17) and <em>Youth</em> (18 to 21). This may have two reasons. <em>First</em> content is mainly created out of <em>emotion </em>in these groups. Increasing handset capabilities and the availability of appropriate services and infrastructure further push emotion based content creation. <em>Second</em> due to the emotional aspect of <em>creation, </em>content is rarely going through any <em>quality </em>or <em>review </em>processes. This leads to an increased rate of content creation among people aged between 12 and 21.</p>
<p><em>Critics</em> tend to be older (18 to 26) as they start to care more about content <em>quality</em> and <em>authenticity</em>. They <em>question </em>the content distributed and are more likely to correct wrong facts or state their opinion. The groups of <em>Youth</em> <em>and Generation Y</em> scrutinize content which results in more reactions like comments or ratings.</p>
<p>Although the number of <em>Inactives</em> is very high for <em>Boomers</em> and <em>Seniors</em> I expect this fact to change within the next decades. These groups will also learn to deal with user generated content and the aging <em>Generation X </em>will take it for granted anyway.</p>
<p><strong>Consequence for scalebook.net</strong></p>
<p><a href="http://blog.scalebook.net/2009/07/the-idea/" target="_self">Scalebook </a>will target the age group of <em>Generation </em>X and <em>Boomers</em> which are not as active as other groups regarding content creation. Hence it will be interesting to see which measures will be the most efficient ones to encourage them to create and post content.</p>
<p>What makes thinks even more challenging is the fact that the target group of <em>modelers</em> seems to be very reluctant when it comes to changing portals and services. I didn’t yet figure out if this is a consequence of most modelers being <em>Generation X</em> or above.</p>
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		</item>
		<item>
		<title>What is UGC actually used for?</title>
		<link>http://blog.scalebook.net/2009/08/what-is-ugc-actually-used-for/</link>
		<comments>http://blog.scalebook.net/2009/08/what-is-ugc-actually-used-for/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 20:34:00 +0000</pubDate>
		<dc:creator>sowe</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[content types]]></category>
		<category><![CDATA[folksonomy]]></category>
		<category><![CDATA[key words]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[swcms]]></category>
		<category><![CDATA[ugc]]></category>
		<category><![CDATA[use case]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=67</guid>
		<description><![CDATA[Whenever user generated content (UGC) is mentioned most of us think about movies on youtube, pictures on flickr or texts on wikipedia. But it&#8217;s not only primary content that is generated on social networks. The longer the idea of UGC has been developing the more complex and manifold its characteristics got. Plain texts where accompanied [...]]]></description>
			<content:encoded><![CDATA[<p>Whenever <em>user generated content</em> (UGC) is mentioned most of us think about <em>movies </em>on youtube, <em>pictures </em>on flickr or <em>texts </em>on wikipedia. But it&#8217;s not only <em>primary content</em> that is generated on social networks. The longer the idea of UGC has been developing the more complex and manifold its characteristics got. Plain texts where accompanied by pictues and charts forming structured articles. Photos and videos got tagged providing a folksonomy for social organization or geospatial relation. Ratings and flags help people to estimate the relevance of a content item.<span id="more-67"></span></p>
<p>Creating a vivid, dynamic <a href="http://blog.scalebook.net/2009/07/the-idea/" target="_self">poratal for modelers</a> would require an accurate <em>selection of content types</em>. In order to achieve this I started to do some research on UGC related <em>use cases</em>. The aim was to collect typical <em>use cases</em> around UGC and later see how they match with the model makers needs. Based on the collected <em>use cases</em> I plan to extact the most relevant <em>content types</em> for the modelers’ portal.</p>
<p>The list of <em>use cases</em> grew pretty fast and I was amazed how diverse the processes around UGC could be. The mor or less organized result of my investigation is shown in the list below. It contains mainly <em>keywords </em>indicating the related <em>use case</em>. I’m sure it’s far from being complete and I missed a lot of important items but it will serve as a starting point for me. What I failed doing for now was to bring those <em>key words</em> into some kind of <em>structure </em>that would provide additional information (e.g. grouping them by categories like entertainment, education, research). Maybe you have some interesting ideas here.</p>
<p><strong>A definition</strong></p>
<p>So what is UGC? In terms of the list below UGC is every piece of data created by an individual or a group that may provide a value to another. It is usually created by amateurs and available for free.</p>
<p><strong>So what is UGC actually used for?</strong></p>
<p><em>&#8230;, news, gossip, reports, stories, articles, how-tos, customer reviews, previews, knowledge, experience, research results, notes (personal and public), resumes, forums, q&amp;a, mailing lists, comments, ratings, tags, geo information (tracks for running, biking, sailing…), ad hoc authoring (wikis), lists ( play lists for audio or video tracks, link lists), books, documents, presentations, spreadsheets, applications,  plugins, extensions, widgets, games, levels, mods, textures, pictures, galleries, graphics, videos, audio tracks, mashups,&#8230;</em></p>
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		<title>The hierarchy of content creation and consumption</title>
		<link>http://blog.scalebook.net/2009/08/the-hierarchy-of-content-creation-and-consumption/</link>
		<comments>http://blog.scalebook.net/2009/08/the-hierarchy-of-content-creation-and-consumption/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 16:10:04 +0000</pubDate>
		<dc:creator>sowe</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[content consumption]]></category>
		<category><![CDATA[content creation]]></category>
		<category><![CDATA[content types]]></category>
		<category><![CDATA[drupal]]></category>
		<category><![CDATA[hierarchical organization]]></category>
		<category><![CDATA[joomla]]></category>
		<category><![CDATA[swcms]]></category>
		<category><![CDATA[taxonomies]]></category>
		<category><![CDATA[web content management]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=26</guid>
		<description><![CDATA[Social web content management is all about creation and consumption of content. What sets it apart from traditional content management is the fact that consumers and content creators are interchangeable. Each content consumer is a potential content creator and vice versa. As described below the process of content creation and content consumption is closely related [...]]]></description>
			<content:encoded><![CDATA[<p>Social web content management is all about creation and consumption of content. What sets it apart from traditional content management is the fact that consumers and content creators are interchangeable. Each content consumer is a potential content creator and vice versa.<span id="more-26"></span></p>
<p>As described below the process of content creation and content consumption is closely related to the hierarchical structure of content types.</p>
<p><strong>Content Hierarchy</strong></p>
<p>Having a closer look on typical web content reveals a hierarchical organization of content types. Three types of content can be distinguished:</p>
<ul>
<li><strong>Primary content:</strong><em> </em>This type of content      is the base for all other content types and cannot be split into smaller      subtypes. Typical primary content types are <em>text</em>s, <em>video</em><em>s</em>, <em>photo</em>s, <em>graphics</em>, <em>charts</em>,      <em>audio</em> <em>files</em> and the like.</li>
<li><strong>Secondary content:</strong> Every combination of <em>primary content</em> which is treated as self      contained entity makes up<em> secondary content</em>. Examples for secondary      content are <em>blog entries</em>, <em>wiki articles</em> or <em>galleries</em>.      <em>Mashups </em>are a generic example of <em>secondary content.</em></li>
<li><strong>Tertiary content:</strong> This type of content usually comprises small pieces of information which      add further value to <em>primary</em> and <em>secondary content</em>. <em>Tertiary      content</em> examples are <em>tags</em>, <em>flags</em>, <em>ratings</em>, <em>hierarchies,</em> <em>taxonomies </em>or<em> geo data.</em></li>
</ul>
<p><strong>Content Creation</strong></p>
<p>The process of <em>content creation</em> is a <em>bottom up process </em>within the hierarchy of content types beginning at the level of <em>primary content</em>.</p>
<ol>
<li><strong>Creating Primary content: </strong><em>writing texts </em>like      articles, reviews, comments, product descriptions, <em>taking photos</em> and <em>videos</em> or <em>recording </em>audio tracks</li>
<li><strong>Creating Secondary content:</strong> <em>assembling</em> different entities of      primary content in various ways to create additional value (e.g. a text      describing a chart)</li>
<li><strong>Creating tertiary content:</strong> <em>attaching </em>small pieces of information      to generate <em>additional value</em> with regard to content <em>organization</em> and <em>retrieval</em>; typical activities to create this form of content      are <em>tagging</em>, <em>flagging</em>, <em>organizing</em>, <em>rating</em>, <em>geo      tagging</em> or adding any other kind of adding metadata</li>
</ol>
<p><strong>Content Consumption </strong></p>
<p>In contrast to <em>content creation</em> the process of <em>content consumption</em> is a top down process within the hierarchy of content types beginning at the level of <em>tertiary content</em>.</p>
<ol>
<li><strong>Content retrieval</strong>:      Whenever a given content item needs <em>extracted </em>from a large pool of      other content items this can be achieved with the aid of <em>tertiary      content</em> type items (e.g. search by tag, order by rating).</li>
<li><strong>Scan content:</strong> <em>Secondary      content</em> can be further consumed by <em>decomposing </em>and <em>scanning </em>for      relevant <em>primary content</em> items.</li>
<li><strong>Consume content:</strong> The      intrinsic process of content consumption is located at the level of <em>primary      content</em>. Usually we consume this kind of content by <em>reading</em>, <em>watching</em> or<em> listening</em>.</li>
</ol>
<p><strong>Conclusion</strong></p>
<p>I&#8217;ve been evaluating various web content management systems (amongst them well known products like <a href="http://drupal.org" target="_blank">Drupal</a>, <a href="http://joomla.org" target="_blank">Joomla </a>or <a href="http://tikiwiki.org" target="_blank">TikiWiki</a>)  in order to find a solution which is sufficiently serving content <em>creation</em> as well as content <em>consumption</em> for a large community. So far I can say that even by enhancing these web content management systems through further extensions I was not able to prototype a solution which would meet my requirements.</p>
<p>I think it’s crucial for web content management systems to adjust their design towards the concept described above in order to allow a seamless integration of content <em>creation</em> and <em>consumption</em>. Currently assembling secondary and tertiary content is not sufficiently covered by web content management systems. The developer communities of <em>Joomla</em> and especially <em>Drupal</em> are trying to address this topic with separate modules to create <em>complex</em> (e.g. Drupals CCK) and <em>hierarchical structured</em> (e.g. Node References in Drupal) <em>content types</em>. Nevertheless the process to setup and maintain these content types is currently insufficiently supported in terms of architectural design and usability and hence not practicable for creating structured content types on a large community level.</p>
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		<title>The Vision</title>
		<link>http://blog.scalebook.net/2009/07/the-idea/</link>
		<comments>http://blog.scalebook.net/2009/07/the-idea/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 13:10:17 +0000</pubDate>
		<dc:creator>sowe</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[model builders]]></category>
		<category><![CDATA[modeler]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[scale plastic models]]></category>
		<category><![CDATA[swcms]]></category>

		<guid isPermaLink="false">http://blog.scalebook.net/?p=3</guid>
		<description><![CDATA[A few weeks ago, somewhere around midnight, the idea of setting up a blog for my best friend popped into my mind. I can&#8217;t remember the initial trigger but somehow I started thinking about his extraordinary work. Klaus is a master in building scale plastic models mainly from the era of World War II. He [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, somewhere around midnight, the idea of setting up a blog for my best friend popped into my mind. I can&#8217;t remember the initial trigger but somehow I started thinking about his extraordinary work. Klaus is a master in building scale plastic models mainly from the era of World War II. He won lots of prizes on Austrian and international competitions and got very popular on respective bulletin boards and portals. There he posted reports about his latest projects, tips and tricks he was using to build his models and of course lots of pics. After a while he gathered an impressive number of fans who where reading his posts on a regular basis to see his latest work.<span id="more-3"></span></p>
<p>That&#8217;s weird, I thought to myself. This guy spends so much time on building stunning models, writing articles, taking pics and giving tips without being given any reward (apart from reputation of course). I gave him a call that night and told him about the idea of having an own blog, which I would set up for him. Klaus was excited and agreed instantly.</p>
<p>One day later we had another talk about that idea and discovered one big drawback. In order to keep the site interesting for the visitors there needed to be content updates in short intervals. Due to the fact that Klaus was building only one or two models per year his fans might get bored sooner or later and drift back to the bulletin boards and portals they came from. In order to make sure that contributions are posted on a regular basis we would need more authors. But even though Klaus has a large circle of friends also being passionate model builders and hence potential authors for the blog I was not sure if we could maintain a portal that was active enough to make people visit the site regularly.</p>
<p>This led me to the next level of my vision. What if we would not only have a few authors posting on the site but instead leverage the power of a whole community? It’s obvious that the average quality of the content being posted would suffer if everyone is allowed to contribute. But with an increasing number of members the absolute number of excellent contributions would increase too and therefore attract more visitors to the site. The crucial point is to separate the wheat from the chaff by providing the optimal features to evaluate and retrieve content.  In a nutshell my vision can be described as implementing a portal for modelers that features all the tools necessary to create a vivid community which is entirely managed by its members.</p>
<p>The gap between vision and reality can be a big one. It didn&#8217;t take me long to understand that. After a few days of research I realized that it would take more than a simple CMS with some extensions to implement my idea. I would need to detail the requirements, do market research and technology scouting, implement a sophisticated social web content management system, generate initial content and of course draw visitors to the site. It seems as if I&#8217;m at the beginning of a long and stony road where throwbacks lurk behind every corner. This is why I decided to write this blog. It will be a companion which will help me to cope with frustration, share my experience and hopefully attract you to come back again and see how I&#8217;m doing&#8230;</p>
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